Article
Convert 3D Polylines to 2D 1 Sep, 2003
AutoLISP Solutions: See how Visual LISP can cut down your coding in this routine that converts 3D polylines to 2D polylines.More>>
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Article
Embracing Different Views 1 Aug, 2003
No need to meticulously draw orthographic projects or cross-sections of your design. Wymer shows you how to extract them directly from your 3D model.More>>
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Article
Working with Sheet Metal Parts in Solid Edge 1 Aug, 2003
White takes you through the sheet-metal construction features, from base features to part properties, to flattening.More>>
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Article
Document Types, File Types, and User Types 1 Aug, 2003
Jankowski reviews the different options SolidWorks has for file type choice as well as file naming and the standards that help users work productively.More>>
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Article
Making the Most of Model Tolerances 1 Jul, 2003
Learn how to set up model tolerances, update your model to specific tolerances, and document these tolerances at the drawing level.More>>
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Article
Stream/XP Usability 1 Jul, 2003
Beyond the new ergonomic screen layout and SmartStep enhancements of Solid Edge 14, you can also benefit from the numerous usability advancements.More>>
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Article
On Freedom and Constraints 1 Jun, 2003
Wymer explains why applying the right constraint is critical to the preservation of freedom in assemblies.More>>
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Article
Opening Pro/ENGINEER Files in Solid Edge 1 Jun, 2003
White provides detailed directions on using the Solid Edge Translator for importing Pro/E files.More>>
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Article
Communicating With eDrawings 1 Jun, 2003
Communicating With eDrawingsMore>>
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Article
First Looks: Design Extension for 3ds max 1 May, 2003
When Discreet's 3ds max and Autodesk VIZ diverged as products, 3ds max evolved its core modeling, animation, and rendering features with additional capabilities specific to game design and film and video effects while VIZ offered AEC-oriented features.More>>
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