Product Design
Article
On Freedom and Constraints   1 Jun, 2003

Wymer explains why applying the right constraint is critical to the preservation of freedom in assemblies.More>>

Article
Opening Pro/ENGINEER Files in Solid Edge   1 Jun, 2003

White provides detailed directions on using the Solid Edge Translator for importing Pro/E files.More>>

Article
Communicating With eDrawings   1 Jun, 2003

Communicating With eDrawingsMore>>

Article
First Looks: Design Extension for 3ds max   1 May, 2003

When Discreet's 3ds max and Autodesk VIZ diverged as products, 3ds max evolved its core modeling, animation, and rendering features with additional capabilities specific to game design and film and video effects while VIZ offered AEC-oriented features.More>>

Article
First Looks: Design Extension for 3ds max   1 May, 2003

When Discreet's 3ds max and Autodesk VIZ diverged as products, 3ds max evolved its core modeling, animation, and rendering features with additional capabilities specific to game design and film and video effects while VIZ offered AEC-oriented features.More>>

Article
Inventor Presentation   1 May, 2003

Wymer tells you why you should explode an assembly to make it presentable.More>>

Article
The Life Cycle of Managed Documents   1 May, 2003

White gives a rundown on how to use the Life Cycle Assistant to manage and update your assembly drawings.More>>

Article
SmartMates Save Time in Assemblies   1 May, 2003

Jankowski shows you how to simplify the mating process using SmartMates and following visual clues.More>>

Article
Tapping Knowledge Vault's Engineer's Notebook   1 Apr, 2003

Using the Engineer's Notebook in Inventor's Knowledge Vault lets you quickly capture design intent, decisions, and history.More>>

Article
Extending the "Edge" with Solid Edge Draft   1 Apr, 2003

White teaches you how to use Solid Edge Draft to produce 2D drawings--still a fundamental part of the 3D workflow.More>>