3D Modeling
Article
Working with Sheet Metal Parts in Solid Edge   1 Aug, 2003

White takes you through the sheet-metal construction features, from base features to part properties, to flattening.More>>

Article
Document Types, File Types, and User Types   1 Aug, 2003

Jankowski reviews the different options SolidWorks has for file type choice as well as file naming and the standards that help users work productively.More>>

Article
Making the Most of Model Tolerances   1 Jul, 2003

Learn how to set up model tolerances, update your model to specific tolerances, and document these tolerances at the drawing level.More>>

Article
Stream/XP Usability   1 Jul, 2003

Beyond the new ergonomic screen layout and SmartStep enhancements of Solid Edge 14, you can also benefit from the numerous usability advancements.More>>

Article
Putting Design on Display   1 Jul, 2003

This month, we'll focus primarily on controlling the graphical display and output of your design files.More>>

Article
On Freedom and Constraints   1 Jun, 2003

Wymer explains why applying the right constraint is critical to the preservation of freedom in assemblies.More>>

Article
Opening Pro/ENGINEER Files in Solid Edge   1 Jun, 2003

White provides detailed directions on using the Solid Edge Translator for importing Pro/E files.More>>

Article
Communicating With eDrawings   1 Jun, 2003

Communicating With eDrawingsMore>>

Article
3D Architectural Features of VectorWorks   1 Jun, 2003

This month we will take a look at VectorWorks's features for creating architecture models and drawings. Many are hybrid 2D/3D objects that appear as conventional, symbolized 2D objects in plan views, and as realistic 3D objects in all other views.More>>

Article
First Looks: Design Extension for 3ds max   1 May, 2003

When Discreet's 3ds max and Autodesk VIZ diverged as products, 3ds max evolved its core modeling, animation, and rendering features with additional capabilities specific to game design and film and video effects while VIZ offered AEC-oriented features.More>>