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NVIDIA Demonstrates Fully Interactive GPU-based Ray Tracer

13 Aug, 2008

Based on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a complex automotive styling application.


NVIDIA is demonstrating a fully interactive GPU-based ray tracer this week during SIGGRAPH 2008 in Los Angeles. Based on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.

At three bounces, performance is demonstrated at up to 30 frames per second (fps) at HD resolutions of 1920x1080 for an image-based lighting paint shader, ray traced shadows, and reflections and refractions running on four Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS).